WORLD OF WEARABLE ART
BY Sisi Hong & Minsun Kim 2018
Design and fabricate a highly original and well-crafted full-body wearable art piece. Development of the pieces will be under the outlined categories provided by the WOW(World of Wearable Art) 2018 competition venue. It is arguably the world's most respected venue for wearable art.
We are entering an era where the digital world is merging with the real world. People's experience will not be limited by the physical environment. This is a vision of a world, where virtual capsules floating around containing unlimited resources. When people approach and touch the capsule, all the contents will be "transferred" to the person. The form of the data that we transfer, save, receive will be broadened to abstract concepts such as mind, feeling, intelligence, or experience. The receiver can have the identical feeling of the saved experience or even possess the intelligence.
Prototype and sketch for brainstorming the form of a wearable tech of the future. Our foal was to visualize the date popping out from the human body and creating a space around oneself. To show the data actively changing like a living creature, different layers of pieces were added. Different layers mean hierarchies such as time difference or relevance of the data.
Icosahedron is one of the platonic solid which is composed of 20 faces. It is composed with triangles, which are the basic geometric shape made with the minimum vertices. We found a connection of water and data since they are both fluctuating and needs container to store. Therefore we have chosen Icosahedron to show the accurate, and active nature of digital space.
Prototyping process took long steps dealing with materials and ergonmics.
Ardiuno circuit and IR distance sensor was used to control the LED strip. The concept is when the small Icosahedron approaches to human body, the LED strip lights on.
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